Ultima Return: NPC Portraits and Serpent Isle Memories
Sergorn Dragon has updated the Ultima Return website with some awesome new artwork by Andrea Fryer, as well as his thoughts on Ultima 7 Part 2: Serpent Isle.
Sergorn Dragon has updated the Ultima Return website with some awesome new artwork by Andrea Fryer, as well as his thoughts on Ultima 7 Part 2: Serpent Isle.
Goldenflame Dragon has been experimenting with time in the engine for The Dark Unknown, his browser-based, tile-based, Ultima-inspired RPG.
What happens when someone who works for a GIS software company decides to model Britannia in some pro-grade geographical software? Only good things.
The world design documents (read: hand-drawn maps) for the original plot of Serpent Isle have been moved into the Origin Gallery here at the Ultima Codex.
Pix celebrates the 20th annviersary of Serpent Isle with a couple of photographs of some unique collector’s items he has acquired.
Why not watch a Serpent Isle “Let’s Play” on this, the game’s 20th anniversary?
Bill Armintrout got his start with Origin Systems as a writer for Serpent Isle, and soon ended up directing the project.
It’s hard to believe it, but Ultima 7 Part 2: Serpent Isle was released 20 years ago today.
An Ultima fan wonders at the purpose of a hidden switch on Monk Isle.
Over the last several days, Kevin Fishburne (our own Sanctimonia) has been releasing a series of sound effects to the public domain.