Sanctimonia: Testing Torches, Latest Monthly Report
Kevin Fishburne adds torches to his Ultima-inspired, PvE MMORPG…and then realizes what else he can add using the same methods.
Kevin Fishburne adds torches to his Ultima-inspired, PvE MMORPG…and then realizes what else he can add using the same methods.
Noah “Spoony” Antwiler finishes interviewing — or roasting, depending on how you look at it — Richard Garriott. There’s also a second video that takes a look at the creation of Akalabeth’s artwork.
Kevin FIshburne has been hard at work on Sanctimonia, his Ultima-inspired, PvE-centric MMORPG.
There are a couple of Ultima-related sales on eBay that fans of the series may wish to avail themselves of.
As Soryu Dragon reminds us, this week marked the fourtheenth year since the release of Ultima 9.
Paul Izod has continued his retrospective look at the Ultima series at Zero 1 Gaming. This time around, he looks at Ultima Underworld!
In an update to the Exult website — the first in nearly two years — we are informed that development on the project has more or less halted for the time being, and that the current snapshot builds are very stable. As such, everyone who can is encouraged to stop using version 1.2 of the engine.
Andrew Owen has posted an update on the development of U3.5: Pax Britannia. He has settled on a maximum party size, finished writing the game’s plot, and has the scipting engine in a nearly-complete state.
Max Breedon, the chap behind the old-school, Ultima-like MMORPG EUO is working on a new game, which he is calling Crypt Wizard. Somewhat inspired by Dungeon Keeper, it’s a dungeon management game with an old school vibe…and he needs artists to help craft its tileset. (And yes, it’s a paying gig.)
The latest update to the Ultima 6 Online client restores the long-missing “safe spot” functionality, tables where players can drop off unwanted items for newer players.
The team at OldGamesItalia that is attempting to translate Ultima Underworld to Italian needs some help.