Richard Garriott Chats With Felicia Day and Greg Kasavin About Ultima
Back at the end of June, during the course of E3, Greg Kasavin and Felicia Day (Ultima Dragons both) interviewed Richard Garriott.
Back at the end of June, during the course of E3, Greg Kasavin and Felicia Day (Ultima Dragons both) interviewed Richard Garriott.
Sir John’s project to translate Ultima 6 into German is progressing well; all of the city of Britain has now been translated.
A set of screenshots showcasing Nuvie’s current support for Martian Dreams.
The crowdfunding campaign for Ananias, the mobile-friendly, browser-based roguelike, has been relaunched. And the game’s newest updated brings art improvements with it, among other things.
Pix has been playing through Joseph Propati’s board game adaptation of Ultima 1, offering his thoughts on its implementation and relation to the original game.
Eric Fry has made a number of updates to the Nuvie engine recently, as he works on adding support for Martian Dreams to it.
Goldenflame Dragon has finished work on The Dark Unknown’s conversation editor, and has also mapped out all but one of its populated cities.
Linguistic Dragon hasn’t had much time for Ultima 2 in recent weeks, but he did get in a couple of play sessions, which he recently blogged about.
The Digital Antiquarian continues his look at Ultima 4’s development, and comments on the game itself.
A question posed on the OtherSide Entertainment forums asks fans for feedback as to which games could be considered the spiritual successors of the Underworld titles.