Byte-Sized Virtue: Season 3, Episode 4 – Dignity and Value
What is it about being human? And, more importantly, how should we respond — as humans — to other humans, simply by virtue of the fact that they’re human?
What is it about being human? And, more importantly, how should we respond — as humans — to other humans, simply by virtue of the fact that they’re human?
The Spam Spam Spam Humbug crew share personal recollections of our first gaming hardware/systems.
From a spiritual standpoint, progress can be a great thing; we should hope our spiritual journey moves us toward a telos, an ultimate end. But in other senses, progress doesn’t always mean that.
Let’s talk about game bosses. The memorable ones, the hard ones, the dumb ones…and maybe even the absent ones.
How do you live out the ideal of Spirituality? It might be better to ask, first, how you live in relation to — and in relationship with — others.
Let’s talk about game bosses. The memorable ones, the hard ones, the dumb ones…and maybe even the absent ones.
It’s the difference between looking at constellations in an app, and looking at a sky full of stars.
Gallara Dragon joins us to discuss the latest news about the Ultima Dragons 25th anniversary bash. And then a bunch of us disucss random things.
Why do we still use arbitrary, numeric systems to review and rate games?
What’s the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?