Another E3 Interview With Richard Garriott and Starr Long
What can I say? I’m backlogged on this stuff in a bad way. So here’s yet another interview of Richard Garriott and Starr Long done at E3, this time via Video Game Scoreboard/Zephyr.
What can I say? I’m backlogged on this stuff in a bad way. So here’s yet another interview of Richard Garriott and Starr Long done at E3, this time via Video Game Scoreboard/Zephyr.
Random Wizard — who evidently was one of the winners of the D&D #1 contest — took advantage of having Richard Garriott’s attention and posed a handful of questions to him. Nothing new gets...
Via Eurogamer: “…within months of CCP springing into existence, Origin and EA released Richard Garriott’s Ultima Online. For [Thorolfur Beck], fearing they had been beaten to the market, it seemed like the end of...
The US FCC received over 647,000 comments concerning net neutrality, ahead of the July 15 deadline for such submissions. Richard Garriott is among those who submitted a comment; he wrote: “As long as cable...
Richard Garriott did a short Q&A session with IHateMMORPGs a while back. It’s worth a read if you want some impressions of Shroud of the Avatar that aren’t heavily skewed toward the multiplayer experience....
How did Gamasutra manage to write an article about the fifteen-year development history of Divinity: Original Sin and not mention Ultima 7 once?
“It’s like, how much more black could this be? And the answer is none. None more black.”
Richard Garriott gave a presentation at the National Space Society ISDC Conference a while back, which was entitled “Opening the Floodgates to Entrepreneurial Space Exploration”. QGITS caught up with him for an interview thereafter.
Another one from the “I didn’t find time to post this” file. Scott Jennings, on Facebook, quipped that this was “peak E3”; Jessica Chobot caught up with Richard Garriott for an interview. (And here...