Eurogamer (Sort Of) Compares Breath of the Wild to Ultima Underworld
Breath of the Wild is very much its own game, but it has its roots in the immersive sims of a couple decades ago.
Breath of the Wild is very much its own game, but it has its roots in the immersive sims of a couple decades ago.
Dungeons of Chaos now supports player-created notes on its in-game map view mode.
Have we been doing this for two years already?
Stirring Dragon Games are hard at work on Unknown Realm, in addition to having to sort through all the chaos that attends the successful completion of a Kickstarter campaign.
Starbreeze Studios has agreed to publish System Shock 3, and has invested $12 million into the development thereof.
If you’re a Razer Arena user, there’s now an Ultima Dragons team for you to join.
An Ultima Online-inspired MMORPG being developed with the Unigine engine.
In which we discuss The Legend of Zelda: Breath of the Wild and how it hearkens back, in its own way, to Ultima 6.
Nightdive Studios have dropped Unity in favour of Unreal in their ongoing efforts to produce a modern remake of System Shock.
Warren Spector shares a story from Ultima 6, the “magical” moment he was sold on the power of immersive gameplay.
Slashing Dragon has released a new version of Ananias, after attending both GDC and the Ultima Dragons 25th Anniversary Bash.