Raph Koster’s MMORPG.com Interview: Ultima Online Comments
Raph Koster chatted with MMORPG.com recently. Here are his comments on Ultima Online, which were made during the course of the interview. (Image credit: Cory Doctorow)
Raph Koster chatted with MMORPG.com recently. Here are his comments on Ultima Online, which were made during the course of the interview. (Image credit: Cory Doctorow)
Raph Koster has sent the manuscript for his revised version of “A Theory of Fun” off to the publisher.
Former Origin Systems designer Raph Koster has posted a lengthy look at his life and its relationship to gaming and his career in making them.
Veteran game designer (and Origin Systems alumnus) Raph Koster has left his position at Playdom.
Raph Koster has posted the first update from his project to revise and update his great book, A Theory of Fun.
Raph Koster’s talk at GDC China emphasized the tendency of games to emphasize joy and to teach us that problems can be solved. But he cautioned that such lessons aren’t always applicable to real life.
Raph Koster, lead designer for Ultima Online (among other games), will be presenting on the topic of “How Games Think” at GDC China.
Gamasutra has a video of Raph Koster’s presentation at GDC Online 2012, in which he revisits his ‘Theory of Fun’ (now a decade old).
A pair of scanned images from an internal Origin Systems newsletter, describing the UO team and their experience with MUDs.