In Case You Didn’t Know: Richard Garriott Was the Inspiration for “Ready Player One’s” James Halliday
And the OASIS was inspired by the Ultima series, especially Ultima Online.
And the OASIS was inspired by the Ultima series, especially Ultima Online.
No plan survives contact with the users
The Dightal Antiquarian turns his attention back to Origin Systems, and the first time they ever re-used a game engine.
A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
Raph Koster, one of the original designers who worked on Ultima Online, is celebrating that game’s 20th anniversary by taking questions. Lots of questions.
David L. Craddock’s new book — Break Out: How the Apple II Launched the PC Gaming Revolution — contains a number of stories about Richard Garriott and Origin Systems. Here are three of them.
Richard Garriott’s mother, Helen Walker Garriott, has passed away.
Another round of random Dragonly rabble.