MMORPG.com: Richard Garriott Sits with the Texas Story Project to Talk About His Career in Gaming
The Texas Story Project brings us a short interview with Portalarium’s Richard Garriott about his career in gaming.
The Texas Story Project brings us a short interview with Portalarium’s Richard Garriott about his career in gaming.
Enrico Ricciardi — you may recall his Ultima-themed girly calendar from some years ago — has posted an exciting update in the Ultima Dragons group on Facebook: As I had previously communicated to you, I am helping...
A review of Raph Koster’s postmortems, or as much of it as I’ve read at any rate.
You can grab a digital copy of Shroud of the Avatar for just $19 USD until July 6th.
It’s a collection of articles and essays about games he has designed or contributed to, including Ultima Online and Star Wars Galaxies.
And the OASIS was inspired by the Ultima series, especially Ultima Online.
No plan survives contact with the users
The Dightal Antiquarian turns his attention back to Origin Systems, and the first time they ever re-used a game engine.
A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?