Underworld Ascendant: Built With Unity
In an interview with PCGamesN, Paul Neurath confirmed that OtherSide Entertainment will be using the Unity engine to craft Underworld Ascendant.
In an interview with PCGamesN, Paul Neurath confirmed that OtherSide Entertainment will be using the Unity engine to craft Underworld Ascendant.
Raph Koster has been collaborating with the Crowfall team, helping with the design of the game’s economic and crafting systems.
Former Origin Systems programmer and manager Jeff Wofford takes a hard, sober look at the state of game development, and the plight of those who attempt to build a game by themselves.
Former Ultima 8 developer Jason Ely has signed on with Cloud Imperium Games as a senior network engineer.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
Retro Gamer has published an interview with Richard Garriott focused on the history of Origin Systems. Which contains a few amusing errors.
Former Origin Systems artist Denis Loubet has launched a Patreon campaign. Support his ongoing art creation!
According to Barnes & Noble’s Nook storefront, the upcoming Richard Garriott biography (co-authored by David Fisher) is entitled “Explore/Create: My Life at the Extremes”.
Richard Garriott’s presentation for The Moth, in which he discusses his lifelong desire to journey to space.
Former Origin Systems writer and tabletop RPG legend Mike Nystul is in a bad way. He could use some help.