Here’s How Denis Loubet Would Have Drawn the Ultima 2 Cover
Denis Loubet was asked, by one of his Patreon patrons, to re-create what would have been his design of the Ultima 2 cover art.
Denis Loubet was asked, by one of his Patreon patrons, to re-create what would have been his design of the Ultima 2 cover art.
A piece of concept art for an early conception of Shroud of the Avatar, back when the game was planned to have a steampunk flair.
The Descent: Underground Kickstarter campaign began a day or two ago. The game, a modern sequel to Descent, has a lot of ex-Origin talent on its development team.
RIchard Garriott spoke with Polygon about the crowdfunding success of Shroud of the Avatar, and how it has changed his plans for the game.
In an interview with PCGamesN, Paul Neurath confirmed that OtherSide Entertainment will be using the Unity engine to craft Underworld Ascendant.
Raph Koster has been collaborating with the Crowfall team, helping with the design of the game’s economic and crafting systems.
Former Origin Systems programmer and manager Jeff Wofford takes a hard, sober look at the state of game development, and the plight of those who attempt to build a game by themselves.
Former Ultima 8 developer Jason Ely has signed on with Cloud Imperium Games as a senior network engineer.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
Retro Gamer has published an interview with Richard Garriott focused on the history of Origin Systems. Which contains a few amusing errors.
Former Origin Systems artist Denis Loubet has launched a Patreon campaign. Support his ongoing art creation!