Help Pick Denis Loubet’s Next Ultima-Themed Art Project
Denis Loubet wants to draw more Ultima and Wing Commander-themed art. Help him decide!
Denis Loubet wants to draw more Ultima and Wing Commander-themed art. Help him decide!
Denis Loubet was asked, by one of his Patreon patrons, to re-create what would have been his design of the Ultima 2 cover art.
A piece of concept art for an early conception of Shroud of the Avatar, back when the game was planned to have a steampunk flair.
The Descent: Underground Kickstarter campaign began a day or two ago. The game, a modern sequel to Descent, has a lot of ex-Origin talent on its development team.
RIchard Garriott spoke with Polygon about the crowdfunding success of Shroud of the Avatar, and how it has changed his plans for the game.
In an interview with PCGamesN, Paul Neurath confirmed that OtherSide Entertainment will be using the Unity engine to craft Underworld Ascendant.
Raph Koster has been collaborating with the Crowfall team, helping with the design of the game’s economic and crafting systems.
Former Origin Systems programmer and manager Jeff Wofford takes a hard, sober look at the state of game development, and the plight of those who attempt to build a game by themselves.
Former Ultima 8 developer Jason Ely has signed on with Cloud Imperium Games as a senior network engineer.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
Retro Gamer has published an interview with Richard Garriott focused on the history of Origin Systems. Which contains a few amusing errors.