New Gallery: Bill Randolph’s Ultima 9 Post-Mortem Report
A postmortem report on the development — and challenges — of Ultima 9, authored by lead programmer Bill Randolph.
A postmortem report on the development — and challenges — of Ultima 9, authored by lead programmer Bill Randolph.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems lead programmer about the development of Ultima 9.
The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.