“Ultima 7 Revisited”: Lighting, Widescreen, and Items…Oh, My!
Anthony Salter has made a few significant changes to Ultima 7 Revisited, his 3D re-imagining of Ultima 7: The Black Gate, over the last few months. It would probably be too much to recap all of them, but fortunately some of the changes he has highlighted just in August are newsworthy in and of themselves.
For example…widescreen support!
WIDESCREEN! Left side WAAAAGH! Right side WAAAAGH!
— Anthony Salter (@ViridianGames) August 13, 2025
Many thanks to @Tarranium for the superwide screenshots!
Want to see more? Join the Ultima VII Revisited Discord! https://t.co/iGqxe3b8bd pic.twitter.com/q6EvXHbhVd
The UI stretches a bit in the widescreen view, but even so…Britannia looks pretty amazing in widescreen 3D:


More recently, Anthony also implemented a new lighting model:
Experimenting with some simple lighting in Ultima VII Revisited, expanding on what I showed on stream last night. pic.twitter.com/RQvAfXnI1J
— Anthony Salter (@ViridianGames) August 18, 2025
It’s worth taking a closer look at those screenshots, too, I think:


And just this week, he also hosted a stream showcasing how item placement works in the engine:
The Ultima VII Revisited stream went really well tonight. How well? This well: pic.twitter.com/EViUtnHeup
— Anthony Salter (@ViridianGames) August 25, 2025
To be honest, this reminds me a bit of Ultima 9, which also featured objects that would seemingly transition between a 2D representation and a 3D representation depending on whether they were in the Avatar’s backpack or positioned somewhere in the game’s world.
And as you can see in the stream, Anthony is quite happy that the drag-and-drop feature worked on what appears to be the first live test of it.











































