“Exult” Version 1.10 Has Been Released
The Exult team dropped some significant news today: version 1.10 of the cross-platform engine for Ultima 7: The Black Gate and Ultima 7 Part 2: Serpent Isle has been released:
A much needed update of Exult and Exult Studio.
Much needed as we fixed a crash when entering combat pretty soon after the 1.8 release and of course people encounter this again and again.But we fixed much more since the 1.8 release:
- The Android port is now fully working
- The Windows installer now offers to install several mods
- New Volume Mixer to set individual volumes for music, sfx and speech
- Cheat Screen overhauled so the options can now be activated by clicking or touching
- Much improved combat:
- Default attack mode “nearest” and attack mode “random” will try to select an enemy that is not already targeted by a party member
- Faking defend by selecting weakest enemy when low health, nearest otherwise
- more blood
- Better detecting of clicks on gumps over the shortcutbar to prevent accidental triggering of a shortcut
- mt32emu driver resampling fix
- Endgames now wait for ingame speech to finish
- Background sound effect music tracks are less annoying and disabled for FMOpl music driver
- Music looping improved
- Exult Studio allows zooming of the shapes view
- Fixed a crash when swapping weapons in combat
- Fixed random crash on sleeping past midnight in Britain
- Attacking locked doors did not work
- Immobile NPCs were able to move (e.g. Reapers)
- Enemies poison now
You can grab the latest downloads for Windows, Mac OS, and Android (which will require sideloading/enabling installation from unknown sources) from the project’s downloads page, or at the Exult project entry here at the Codex.
Congrats, and thanks to the contributors for all the great work and for continually improving Exult!
The continued work on Exult makes it feel that Ultima projects are still alive and well. It definitely adds energy for us other “developers” to keep at our own efforts with Exult remaining such a pillar of the Ultima Fan Project community.
i feel the same! everytime i see a new project – it warms my heart. also many many thanks, good luck and energy for your new project!
I hope they fixed not being able to fill a wide screen (ie: 3440×1440) while running in low resolution… All you used to be able to do was stretch it or pillar box for a comfortable resolution (say 1650×900 or the likes) or run with super small sprites at max rez which was real annoying. Or maybe give more zoom (I think it capped at 4x? before). Defenitely will try the new version next time I get “the itch” 🙂
Thanks for the update
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