The Ultima 6 Remake for Exult: Mostly Complete
After yet another long period of silence, the team behind The Ultima 6 Remake (a total conversion for Exult that aims to implement the story of Ultima 6 using Ultima 7’s graphics and gameplay) have dropped a bit of New Year’s news on their Facebook page (I’ve added a bit of spacing to separate different topics):
Hello! It’s been a while. Crazy times we are living in. I got a new job, even if it is just a long term temp position, and school is pretty much on hold. Not sure I really want to go through discrete mathematics again.
Aside from that, I’m determined to wrap this mod up and getting closer. Lately I’ve been trying to rework the conversation files to be more efficient and work better. It’s kind of interesting seeing how far I’ve come and now I actually know what I’m doing with the programming stuff. My original goal was to release it when I was finished, but I don’t think it will ever be truly “finished” because there will always be something I need to perfect. So I just want it to look good, be playable to the end, and hopefully not have too many bugs. I can always fix things as we find them.
I want: at the very least, all u6 portraits looking somewhat decent (I have been reworking some of them myself), the plot to be playable through to the end, and conversations working for all npcs. Trying to polish it enough to where there won’t be a deluge of bugs to fix. I’ve got other projects I’d like to work on, so I want to get this to the finish line. With work being a little slow lately, I’ve had some time to squeeze in on the mod to work it out. Aside from maybe a few minor dungeons to fix, the mod is mostly complete. Stay tuned, and hopefully I won’t take as long for the next update!
It’s really all in that last paragraph; the mod is now almost complete, apart from some fixes that some of its dungeons require. Hopefully we’ll get a look at it soon!