For The King: Into The Deep Expansion Announced

IronOak Games have announced a new expansion for For The King, which will have a pirate — or aquatic, at any rate — theme:

An ancient evil rises. Take to the sea and freely roam the waters and island realms of Fahrul to gear up, level up, and tech up to save Fahrul from its imminent watery doom.

New features that this expansion will bring to the game include:

Guns

Guns are high damage dealing weapons that usually have lower number of slots to roll. There are one handed pistols, two handed long guns, and handheld cannons. Once you fire a shot with a gun, you have to reload it via a combat action. Some guns will have a basic melee attack that doesn’t need reloading. There is no such thing as ammo for the gun, you just need to reload after each shot.

Water Encounters/Water Combat

We’ve spent a lot of time filling the ocean realms with as much to do as you have on land. We’ve taken loads of encounters from the land, and made water versions of them. In addition: we’ve added many totally new water encounters. On the combat side: we’ve added both water bround creatures to engage, and grouped enemies on boats.
You’ll fight on a diorama of your boat when you engage water based enemies. Some enemies can do damage to your boat during combat.

Boats and Boat changes

The keen observers of you will have noticed we’ve released a few new features centered around boats in the last few updates. We used the Into The Deep adventure to give us an excuse to expand the features of boats. While most of these changes aren’t new as of today: we’ll still explain them for the sake of completeness.
There are multiple types of boats that can be purchased. Each one has different stats from the last, directly scaling with price. Boats can now be repaired at any port, or town adjacent to a water hex. You can even buy boats from towns adjacent to water hexes – no longer are the limited to purchase at ports only.

Water magic / Wet status

We’ve added a new magic type, and corresponding immunity type. The wet status temporarily removes all immunities on both players, and enemies. That’s right. You can poison a jelly, bleed a skelly, and even remove evasion from Fergus. Of course, it wouldn’t be FTK if we didn’t add items that grant water immunity, and edit some items retroactively.

Combat Revival

Yup. It’s what it says. You can now spend a combat action to revive a fallen character (assuming you have lives left). The character is rushed as well, so he can heal himself, or roll the dice.

Turbo Mode and Attack skipping

In the options menu, you can enable Turbo Mode that will speed the entire game up to 1.5x speed. This only works for offline games – meaning single player, and local coop. On top of that: you can now speed combat animations when double clicking/double pressing your attack. This works online AND offline

Keep an eye on the IronOak Games website for further updates!