Shroud of the Avatar Has Launched
This has been a day long in coming: Portalarium’s Shroud of the Avatar has finally emerged from its Early Access state, and — as of its 52nd monthly update — has officially launched:
Welcome to the launch of Shroud of the Avatar: Forsaken Virtues (Episode 1)! After a successful Kickstarter and several years of amazing open development with our community we are finally ready to leave Early Access! The launch build (aka Release 52) goes live this Tuesday, March 27, at 10:30 AM US Central Daylight Time (15:30 UTC).
Release 52 is the third, and final, release in which we focused on the current iteration of our Top 10 Priorities for Launch (from Q1 2018 post). Once again, we were able to address almost every single item on that list in some fashion. We made incredibly strong progress on performance, player direction, story polish, enemy behaviors, and UI polish. We also finished more physical goods, including the certificates and runic card. Simultaneous to all of this, we had our launch event and participated in SXSW with a booth and numerous talks.
Performance: Changes to code and assets continued our steady forward progress on performance improvements. The biggest change for Release 52 was moving to a new terrain shader and migrating several scenes to that shader. These changes should show an increase of at least several frames per second in each of the migrated scenes. Significant progress was made on addressing memory leaks and unneeded allocations this release. This should help slow the memory growth of the client, reduce hitching, and also boost performance in high stress situations like party combat versus multiple enemies.
Companions: The three companions of Truth, Love, and Courage are now in the game with unique art and conversations. In Offline Mode, they will accompany you on your adventures and comment on those adventures along the way.
New Scenes: We continue to forge ahead on rebuilding scenes that were previously cloned from other scenes. In Release 52, we uncloned two more adventure scenes— South Boundless Forest and Blood River Forest—and we uncloned the town of Northwood. We also replaced North Quel Woods with a new shardfall, named Quel Shardfall, which was a result of the month-long meteor shower.
Story Polish and Side Quests: We continue to polish the story with additional side quests, balance, and conversation additions. The biggest change this release was new rules for spawning in Offline Mode, allowing players to clear out scenes of enemies. We also added several new side quests, including quests for the final virtue banners.
Multiple Characters: Eligible players will now be able to have multiple characters on a single account. Note that these characters will share virtue and will have a common bank account. Characters will also share guild membership and land ownership ( including lot access permissions and rentals).
Heraldry: Players will be able to create heraldry through a blazon generator (or direct image upload) that can be displayed on shields, tabard chest pieces, and banners in game.
Combat Polish and Balance: We spent a huge amount of time on combat balance and polish with over 40 individual changes and additions in Release 52 alone. Updates include new reward blessings, new skills (Valiant Warden & Chaos Shield), Malefic Liches, Dragon Wing Gust attack, experience point rebalance, VFX polish, hotkeys for swapping between 10 combat decks, and lots of bug fixes.
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Before offering feedback and/or reporting a bug, we kindly ask that you read this whole message and the linked Player Instructions and Known Issues to get up to date on the current game state. To keep up to date, please check out the Patch Notes.
By taking a few moments to read through this information, a great deal of our time and effort can be focused on new “unanswered” questions and addressing critical issues that impact each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide.
Also, remember that while we are providing new content with each release, our community is also working overtime to make new events for you to enjoy. Be sure to check the schedule for player-run events (via the player-run websites: NBNN Community Calendar and Events of the Avatars). You can also get the latest official events on the Main Website.
And here’s the shiny new launch trailer:
If you’ve visited the Shroud of the Avatar website recently, you may have noticed that it looks a bit different. This is thanks to Travian Games, who will be distributing the game in Europe. This version of the website does certainly offer a somewhat more refined look, although Travian have stated that it is also only a beginning, and that we should expect to see it continue to change over time.
At any rate, we’ve been waiting for this day for five years…and here we are. Richard Garriott’s new game, and a spiritual successor to the Ultima series, is finally here!