Shroud of the Avatar: Update of the Avatars #223 and #224

Greetings Fellow Avatars! Sorry I missed last week’s update due to RL stuff, so I am combining the tiny bits of news from weekly updates 223 and 224 this week.

Here’s what we have for you in this week’s edition of Update of the Avatar:


 

 

Release 40 Postmortem Results

While the devs did not have time to answer all the questions, Starr “Darkstarr” Long got on the forums afterward and answered the remaining questions here.

The livestream recording for those who missed the postmortem:


The Oracle

As the are moving through the final sections of the story theye are working on the characters you will interact with at critical parts of your paths.  In Release 43 they will be adding the Oracle who watches all.

[A Dev+ Forum Post by Fletcher “SkullMuncher34” Kinnear]

Hello all! So we’re finally creating the Oracle as an in-game NPC. Not the automatons or the outpost oracles, but the one true ORACLE. This is where we will post screenshots and works in progress as we get her ready for an upcoming release. Cheers!



 


The Making of Highvale Outskirts 

SPOILERS: After Highvale Village was overrun by Obsidian Elves the villagers escaped to Resolute and the soldiers who were defending the village fled to a nearby abandoned monastery high in the mountains in a scene we are calling Highvale Outskirts. They have made camp there but are blocked from completing their retreat to Resolute by an encampment of Elves who are patrolling the area. Players following the Path of Courage will go directly to this scene after Highvale Village and will assist the soldiers as well as follow numerous other quests and side quests. The monastery will include some crafting stations, merchants and trainers among the soldiers who can help players outfit and train. This very large scene also contains a small Kobold mining camp, a hunters cabin on an alpine lake, and an abandoned farm. We hope to have this scene live in Release 42.

[A Dev+ Forum Post by Chris “Sea Wolf” Wolf]

Hey folks, I have a few screenshots to share of the upcoming Highvale Outskirts. This is one of three new introductory areas that are designed to help new players learn about the basics of gameplay in SotA. The centerpiece of the map (metaphorically speaking) is a forgotten monastery, where the forces from Highvale have retreated. From this monastery, players will be able to take on local quests throughout the map.

The inspiration for this map is drawn from European monasteries such as the ones in Meteora Greece, where monks would study in isolation.

Most of the map is open fields and patches of forest, perfect for hunting wild game. The map also features a lake where players can fish, and even a fishing boat which circles the lake.

The Monastery Cliff-side

The Monastery Chapel (exterior)

The Monastery Chapel (interior)

The Under-croft

The Elven Camp

The Fisherman’s Hut

The Wilderness

Also here’s a sneak peak video I did yesterday for Pen of the Avatar:

As always, feel free to leave feedback!Chris Wolf
Level Designer


The Making of Bloodriver Outskirts 

 

[From a Dev+ Forum Post by Esteben “SorcerousSteve” Zaldivar]

Hey guys, SorcerousSteve here once again to give you a sneak peak of Bloodriver Outskirts!

Tucked away in a dense forest, Elven survivors from the recent Bloodriver Massacre have sought refuge and built a camp atop a woodland plateau. They protect themselves from the humans who pursue them they have chosen this reclusive spot and have booby-trapped the surrounding area!

Elven Camp

Bloodriver: Here is the blood red river as it cuts through the dense forest.

Vigilante Camps: Scattered throughout the scene are these camps led by humans to capture and kill elves. Pictured below are pens, and cages meant to hold the elven captives, truly a grim sight.

Traps: Some new traps will make their way into Bloodriver Outskirts like this “Indiana Jones” inspired rolling boulder trap. Run!

See you next time!

Esteben Zaldivar
Level Designer