Underworld Exporter: July 2016 Update Video
Hank Morgan has released a new video showing off what his Underworld Exporter is capable of.
The footage is unedited, and showcases a few bugs that have yet to be addressed, including:
+Animated textures(eg water) do not react to light levels
+Animated objects (eg torches) do not animate. Feature turned off.
+When hostile AIs come into range they attempt to move to the position where they first detect you at.
+Some UI bugs with missing event handlers (since fixed)
+Some scale issues.
However, a glance at the commit log on the project’s GitHub page reveals that, since the last time I wrote about this project, at least a few updates have been made:
Commits on Jul 31, 2016
Audio sequence for intro cutscene.
Dragon animation control
Rotating panels
Fixed musical instrument and other bug fixes.
Commits on Aug 1, 2016
A hungry avataar no longer breaks the game when going to sleep.
(Hat tip: rodrigo)
nice
Next to fix the poor MT-32 music. Sounds like MIDI files played on a poor excuse for an MT-32 SoundFont. Still, looking absolutely amazing. MUNT, perhaps?
Oh my god if I could play this version, that would make me so happy. This is one of my all time favorite games, second only to Zelda II: Adventure of Link.