Shroud of Infinity (Ultima 3 Remake): Loading Screen Work
More improvements on animator backend code to allow fade ins of any image with arbitrary rectangles. More to come soon. This is so easy and so fun to code!
A lot of gif manipulation on the byte level going on in the java code… looks ugly and simple in the execution. But very proud of where I am considering the other things to do in life.
Actually moving around bits, manipulating palettes, and working with Oracle VM to get all the niceties of the image coming up good. Still there is some off color, and at this point did not finish the animation code which is coming shortly which will allow me to animate anything and make it come alive.
This also gives a hint of the magic which is enabled as well as game save and load which is now working on a rudimentary level. Also introducing the Druid Class!
The videos are a bit rough, as they are camera captures of a computer monitor rather than screencasts, but they still show off the improvements that Vanzilar has been making rather well.
Maybe a good idea to clean that screen every, I dunno, few years? 😉
I would really want for this game (Ultima3) ti be remade in U5 engine or something. I like playing it, but the clunky controls keep driving me away each time. One day perhaps.