Spam Spam Spam Humbug: Episode 29 – Turn-Based vs. Real-Time Combat
We’re back this week with another topic suggested by Stirring Dragon, who asks — somewhat as a follow-up to our earlier discussion on the necessity of combat in RPGs — how did the turn-based & real-time mechanics of the various Ultimas make the games better, or possibly worse? Which is a really, really broad question, all things considered…but hopefully in our attempts to address it herein, we’ll open up the broader discsusion of both styles in RPGs in general.
The general takeaway, I think, is that none of the Ultimas that experimented with real-time combat really won accolades from Ultima fans for their combat systems, even if the games were otherwise beloved for numerous reasons. (Okay, I really like Ultima 9’s combat…but he may be an oddball in that regard.) In general, it would seem that the turn-based systems of the earlier Ultima games were more preferred by the fandom. That said, for those of you who have enjoyed the Diablo games (or offshoots thereof, such as Torchlight), Ultima 8 is a significant; its very “clicky” combat mechanics and more action-oriented approach was a major inspiration for Blizzard’s design of Diablo; the Outland region in World of Warcraft also draws a lot of inspiration from Ultima 8 (that, or they both stem from a common piece of source material).
But here’s the real question we should ask: in what ways, or to what degree, did the turn-based combat of the earlier Ultimas contribute to their success, and to the success of the series overall?
Listen to the Episode
Always remember: If you like Spam Spam Spam Humbug, please leave us a review on iTunes, Stitcher, Podbean, or anywhere else you listen to us. More important than that, however, is to make sure you subscribe to the podcast. This is especially true for iTunes; the more subscriptions a podcast has, the more visible it will be in iTunes. So, even if you subscribe to us using some other, better technology (Pocket Casts, for example), consider subscribing in iTunes (or in the Podcasts app) as well.
There’s also the Ultima Codex Patreon. A $1 pledge will get you access to Spam Spam Spam Humbug episodes the day before they go live here on the Ultima Codex, and you’ll be helping me both maintain and — with sufficient funding — expand the server infrastructure of the Codex to better deliver all the things you come looking for thereat. You can also support the site by buying computer games through GOG; the Codex is a GOG affiliate. This one is really easy; all you have to do is visit the Codex and click on the GOG banner in the sidebar before you go and buy a game at GOG. You won’t pay any more for the game, but we’ll get a bit of a commission on the sale.
Also, if you haven’t already, you should totally sign on with the Ultima Dragons group on Facebook, or with the Ultima Dragons community on Google+ . The Facebook group is easily the larger and more lively, but that just means that the Google+ one needs a few more members posting content there on a more regular basis. Also, don’t forget to contribute to the #udic hashtag if you’re on Twitter.
As well, please consider Liking the Facebook page for The Ultima Series, following the Ultima Codex on Twitter, or encircling the Ultima Codex on Google+. And whatever social network you favour, please also consider sharing any content posted to those social media profiles with your own followers and friends; spread the word, spread the Ultima.
Finally, if you’d like to recommend anyone for a shout-out, send us an email…which you can also use to suggest podcast topics, offer commentary or criticism about podcast episodes, and/or to volunteer your time as either an occasional or regular contributor to podcast sessions.