Epic Games Releases $3 Million Worth of Infinity Blade Assets

Epic Games and ChAIR Entertainment recently released several collections of Unreal Engine assets — some 7,600 pieces in total, apparently — that were created for ChAIR’s Infinity Blade series:

This content represents a $3 million investment in art and sound design, and we can’t wait to see what you make with it.

ChAIR Entertainment Creative Director Donald Mustard joined today’s livestream to discuss creatingInfinity Blade, one of the most successful mobile franchises to date. We had hinted that there would be a gift to the development community, and this is it.

You’re probably wondering what all is included for the production budget to amount to millions of dollars in content. It’s enough to make an awesome game! Here’s the TLDR on the 7,600 assets shipping in eight packs (all characters are compatible with our standard skeleton):

  • Infinity Blade: Grass Lands is the earthy citadel adorned with stone set pieces and beautiful props.
  • Infinity Blade: Ice Lands is the wintery fort set deep within a glacial enclave.
  • Infinity Blade: Fire Lands is the radiant castle interior laced with unforgiving paths, dramatic props and flowing lava.
  • Infinity Blade: Warriors includes loads of assets for crafting fierce heroes.
  • Infinity Blade: Adversaries has even more content for a making wide variety of rivals.
  • Infinity Blade: Effects gives you visual effects ranging from fire and smoke to lightning and magical reactions.
  • Infinity Blade: Sounds includes thousands of raw audio files and sound cues.
  • Infinity Blade: Weapons presents a vast array of melee weaponry, including never-before-seen swords and axes and also a few Infinity Blade fan favorites.

 

Most of the content shipping today comes from Infinity Blade: Dungeons, which we made here at Epic and chose not to release. While it was a tough decision to make back then, the content is beautifully crafted, and we are happy for you to have it for free.

You may recall that Infinity Blade: Dungeons was the game that was briefly being developed by the short-lived Impossible Studios. That studio, in turn, was formed from some of the developers left out of work after the closure of Big Huge Games. And yes, Ultima V: Lazarus’ own Ian Frazier was among those who were brought on board at Impossible to work on Dungeons.

So in a way, we get to see in this collection a bit of that history. And that’s also the Ultima angle I’m leaning on in order to justify putting this news up on Codex Main.