Ananias Roguelike: IndieGameStand Interview

https://youtu.be/bf1hW9Tr41M

Slashing Dragon’s roguelike for Windows/OS X/Linux/Android/web (phew!) got some well-deserved press recently, in the form of an interview with IndieGameStand:

I had an interview with the guys from IndieGameStand a couple weeks ago. You can watch it at youtube here and here.

Topics discussed:

  • Ananias going greenlit while on sale on IndieGameStand.
  • The history of development of the game.
  • Design principles of the game.
  • Who is the development team
  • The influence of the Ultima series on the game
  • Advantages of HTML5 development for multiplatform distribution
  • The roguelike-likes, or the “THAT’S NOT A ROGUELIKE!” thing: roguelikenes, traditional roguelikes and making fun games.
  • The abundance of bad games in the market made by unexperienced people or downplaying the value of gameplay.
  • Plans for the future of Ananias.
  • The game being rejected from GoG.com and their policies on “Production Values”.

Slash, for his part, continues to devote his considerable energies to adding new features to Ananias; I can only imagine we’ll see yet another release from him in the none-too-distant future.