Underworld Ascendant: Lizardmen Vote; Rough Prototype Release Schedule Given

underworld-ascendant-lizardmen-vote

The latest update from OtherSide Entertainment discusses their plans to bring Underworld Ascendant to PAX East, and also veers into a discussion about the game’s development outlook for 2015:

We will use agile principles for development. Everyone on the team is familiar with them already, so we should be able to jump in pretty quickly. Also with the size of our team we should be able to stay really lean when it comes to some of agile’s busy work…i.e. I’ll be doing the paperwork.

Now according to agile principles, the worst day to make a decision is the first day. Why? Think about it; This is the day we have the least amount of information. We know what the project is, but we don’t know much else. We don’t know peoples workload, we don’t know all the systems we need to build, etc. etc. The more you know, the more concrete a decision you can make.

Makes sense right? That is not to say a line in the sand is a bad idea. Of course it’s not. If you don’t have one you end up in the dreaded endless development cycle. That is no fun for anyone.

He then establishes a rough schedule for when we will begin to see prototype releases:

So, I’ll put two lines in the sand:

Prototype build sometime during Q4 2015.

Pre-Alpha build sometime during Q1 2016.

As well, they have put up a poll to get the fan community’s opinion as to which Lizardmen design (of the two depicted at the top of this post) should be used in the game. As of this writing, the green Lizardmen — which more closely resemble the Lizard Men from Ultima Underworld — seem to be ahead in the poll.