Shards Online: Two Kickstarter Stretch Goals Reached; Fishing and Emotes Will Be In the Alpha
There are still twelve days to go in the Shards Online Kickstarter campaign, and the project seems to be doing fairly healthily as such things go. The current crowdfunding total sits at $75,424 (as of this writing), which means that two of the modest stretch goals set out by Citadel Studios have been reached:
We will cram lots of awesome social “emote” animations into the Alpha One build. Here is just a small sample of the emotes we will get in for you: /applause, /bow, /cheer, /cry, /greet, /salute, /ponder, /taunt.
Role-players rejoice! We will also make sure you can sit in chairs and lay down on beds.
I wonder what sort of fish are swimming around in Lake Tethys? Only one way to find out… Help us get to 70k! And of course what good is fishing if you can’t cook what you catch?
Personally, I’m hoping they are able to achieve the $90,000 stretch goal. Permadeath (the $80,000 goal), as a feature, doesn’t interest me…but the idea of a story editor interests me greatly indeed.
I’m pretty excited about the game, but it annoys me when Kickstarter stretch goals have nothing to do with the amount of funding the project receives. In this case the permadeath stretch goal. That’s not a feature that requires a lot of additional programming, art assets, etc. It’s just what the game does when a player dies, which is a basic engine necessity. Maybe their implementation will be more complicated, involving writing and enforcing “last will and testaments” to perpetuate their estate?