Britannian Underworld: UI Overhaul; Community Art Submissions Welcome!

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Slashing Dragon has also posted an update concerning the status of the Britannian Underworld project. The team still has need of a lot of pixel art, especially where monsters are concerned. Slashing has posted a list of the monsters — and animation frames for each — that the project requires, and notes that community contributions are welcome.

So, you know…if you find yourself with a bit of spare time and the inclination to hammer out some 32×32 pixel art frames, maybe consider contributing a mimic to the project. Or a giant rat. Whatever tickles your fancy.

The engine for the game, meanwhile, is progressing nicely:

Exodus Destiny continues advancing on the engine, working on the first version of the Enemy Factory, doing fixes on the texture rendering for walls and continuing polishing the Angled walls.

You’ll all note, in the screenshot above, that the Ultima Underworld UI has been stripped out and replaced with something a little more reminiscent of Ananias.

Level design is also coming along well:

Orlando has sent us new drafts for the design of the first level of Deceit, he’s onward to finish phase 2, after which we’ll proceed to boil it down to the tech design including the textures needed.

You can click on through to Slashing’s post for a look at a dungeon layout.