OpenMW: Version 0.31.0 Released

openmw

The OpenMW project has hit another milestone, and has released version 0.31.0 of their open source re-implementation of the The Elder Scrolls: Morrowind engine:

The OpenMW team is proud to announce the release of version 0.31.0! Grab it from our Downloads Page for all operating systems. This release includes implementation of many smaller features that have been sorely missing, as well fixes for a ridiculous amount of bugs. Many thanks to our developers for their relentless attention to detail. Some optimization has made it into this release, let us know if you see any increased performance.

The list of fixed bugs is indeed absurdly lengthy, so I’ll direct you to the official news post to get all the details. (All I will say is that if you give this release a try, do not attempt to switch from windowed mode to full screen if you’re using DirectX 9!)

A few days prior to the release announcement, the team also revealed that Zini, from the Titans of Ether, had gotten rendering substantially implemented in the engine’s OpenCS scripting language.

An installer for non-Windows operating systems is also being worked on.