OpenMW 0.30.0 Released

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The OpenMW team has reached another milestone with the release of version 0.30.0 of the project. And to celebrate, they’ve put together a video showing off what’s new:

New features in the engine (in addition to a ton of bug fixes) include:

  • Implemented Ranged Combat
  • Implemented Sneaking Skill icon
  • Implemented Crime and Punishment
  • Implemented correct trader gold handling
  • Implemented AIFollow package on summoned creatures
  • Implemented run stance in the AIFollow package
  • Implemented all NPCs in the area attacking the player when the player attacks one
  • Implemented terrain threading
  • Implemented correct GUI save/load progress bars
  • Implemented saving the weather state in save games
  • Implemented class creation form remembering previous changes
  • Implemented quicksave, quickload, and autosave
  • Implemented deleting saves
  • Implemented bribe gold being placed into the NPCs inventory
  • Implemented saving quick key bindings
  • Implemented NPCs returning to their default position after pursuing the player for a crime
  • Implemented vertical axis navigation for flying and swimming creatures
  • Implemented functionality for NPCs to evade each other when walking around
  • OpenCS: Implemented region map context menu
  • OpenCS: Implemented region map drag & drop
  • OpenCS: Implemented scene subview drop
  • OpenCS: Implemented preview subview
  • OpenCS: Implemented OGRE integration
  • OpenCS: Implemented Dialogue Sub-Views
  • OpenCS: Implemented lighting modes
  • OpenCS: Implemented different camera navigation modes

As always, the OpenMW team seem to be making great progress. Let us hope that this latest advancement in their efforts helps Ultima IX: Redemption get just that much closer to completion, as well.