U3.5 Pax Britannia: Revamped 3D Tileset
Andrew Owen, in an attempt to further optimize the Zxodus Engine’s performance and memory requirements, has made a few changes to the 3D tileset included therewith:
I’ve been working on the dungeon visuals in the ZXodus Engine. Figuring out how to store the tiles in the least RAM, and the best way to display them. As a result I’ve reworked the 3D tile set somewhat. Hopefully no further changes will be necessary. The main change is that the banners now have head on and side on visuals at three magnifications.
Here’s a side-by-side comparison of the tilesets:
The most noticeable changes are in the bottom row, by the way.