Forgotten World: C++-Proficient DLL/Engine Coder Needed
So it has been quite some time since we last heard from the Forgotten World team. However, Iceblade has posted an update to said project’s website, which briefly explains its long absence and lays out the current obstacles to its continued progress:
So a new year has dawned and Forgotten World sits with limited progress. As some of you may have seen, FirstKnight released some screens of his progress with Beautiful Britannia. If you haven’t seem to yet, you can check it out here: https://ultimacodex.com/2013/12/beautiful-britannia-takes-us-to-moonglow-for-the-new-year/
One of the bigger issues that is impacting the future of Forgotten World (at least when it comes to the U9 story/NPC overall part) is that we do not have an engine coder that can work on creating a DLL hack for the game’s usecode. Effectively a DLL Hack is a DLL that you have written that is called by the engine. For more information about DLL hacking, you can read this quick tutorial: http://hcl.solsector.net/exe_dll/dll_patches.txt . If you are a C++ coder who would be interested in assisting us with some DLL hacking, you can contact us at forgottenworld2 (at) yahoo [dot] com.
More news will be coming within the month.
To that end…are there any C++-proficient programmers in the house, who feel like taking on the challenge of DLL hacking a 3D game engine?
What do you need? I’ve done that kind of thing a lot (though never for a game interestingly enough, I’ve done it to optimize legacy applications and not for Windows but most of the concepts would be the same) 🙂
Let me send you an email and we can go from there and see if there is a match.