Sanctimonia: Testing Torches, Latest Monthly Report
Kevin Fishburne stopped by the last Sanctimonia-related news post to let us know that he has posted the monthly report for November, 2013. As well, he dropped a link to this video, in which he shows off an early version of his implementation of torches in-game:
He also had this to say about the above:
As torches manifest I think it best to continue PWO interactivity and visual feedback improvements. When I saw the torches lit and adjusted the flame and lighting to the right position I got pretty excited. I realized I could reasonably model almost anything in Blender and quickly get it integrated into the game, including PWOs with distinct collision variations. Now I’m working on modeled PWO “build stages”, from 0 – 19.
Build stage zero for a 6′ wide (1′ thick) stone masonry wall would look like the first layer of stone blocks, six inches high. Stage one would add another six inch layer of blocks. An eight-foot wall would use 16 obj model variations if at six-inch intervals, for example. Deriving the model build stage variations from my existing archway block PWO’s Blender project will be fun.
Exciting progress, to be sure!