Shroud of the Avatar: Blade of the Avatar, Chapter 1, Released
The second installment of the official Shroud of the Avatar novel, “Blade of the Avatar” (BotA), has been released.
The second installment of the official Shroud of the Avatar novel, “Blade of the Avatar” (BotA), has been released.
A preview version of the David “Iolo” Watson-composed tune that will grace the Shroud of the Avatar soundtrack has been released. Or re-released, as the case may be.
The first in a series of four examinations of the Virtue of Spirituality and real-world exemplars thereof.
Ultima Online account auto-renewals may experience some issues. Contact Mythic if you notice that your UO account does not renew.
Lucifuge Dragon has been busy porting his board game implementation of Ultima 7: The Black Gate into the Unity engine.
In the latest Pen of the Avatar session, Portalarium concept artist Stephen Daniele continued his work on the amphitheatre splash image he began working on three weeks ago.
In an interview with Warcry, Richard Garriott revealed how player-made items in Shroud of the Avatar will remember their history and, over time, become artifacts. He also discussed the game’s conversation system, and even said that the “World of Warcraft” model of MMORPGs has been overdone. Because of course he did. (And now the third part of the interview has been posted.)
Kevin Fishburne adds torches to his Ultima-inspired, PvE MMORPG…and then realizes what else he can add using the same methods.
The Space Adventurer interviews Richard Garriott about (what else?) his trip to space!
Noah “Spoony” Antwiler finishes interviewing — or roasting, depending on how you look at it — Richard Garriott. There’s also a second video that takes a look at the creation of Akalabeth’s artwork.