Beautiful Britannia Takes Us To Moonglow for the New Year
Just in time to close out 2013, Firstknight sends along three work-in-progress images from the Beautiful Britannia project:
About which, Firstknight writes:
I found some time to show the current state related to Moonglow.
The first screenshot shows the original town, which consists of 5 houses, from a newly-created house on a small island.
The second screenshot shows the 4 houses on a small connecting island, which lies between Old Moonglow isle and the new, quite larger island.
Finally, the third screen shows some of the (also newly-created) houses on this new Moonglow “continent”.
Everything is early “Work in Progress”; work on the details of this town resize has just begun.
In summary, Moonglow consists of around 30 houses in the currect build of BB.
Hopefully we will see a new Beautiful Britannia build in 2014. Firstknight certainly knows how to surprise, and I look forward to wandering around his expansion to Moonglow at some point. Hopefully the place doesn’t crash quite as much as in vanilla Ultima 9.
Nice work. Something I was wondering however is if the engine supports lighting other than ambient, such as directional (sun/moons) or positional (torches) lighting. Something I re-learned recently was that the trick to making nice-looking graphics is good lighting.
It does, but the functionality to add it is limited at the moment.
Awesome, that is good news. Hopefully once that’s reverse-engineered (if that’s the issue) it can be taken advantage of. BB looks good, but proper lighting would make it off the chart.
Actually our editor just lacks the functionality for easy addition of lighting objects.
Well make it so! 🙂
Just wanted to add to that:
Can you set the value of the ambient lighting? If so, you could add a single light source for the sun, move it in a circle about the render scene and dampen the ambient light between 50% (at noon) and 12% (at midnight). That’s sorta what I’m doing with my project.
Not feasible actually. But the game already has a decent variation in lighting depending on time of day and weather conditions… even goes pitch black at night during a rainstorm. I remember it distinctly from my first visit to New Magincia back in the day. Even with the light spell I could see much of anything beyond a few meters, so I had no idea where I was or where to go. Really neat to think about in hindsight.