Sui Generis: This Is How You Do World Interactivity
Drop what you’re doing right now and watch this video of Sui Generis alpha gameplay footage:
[youtube http://www.youtube.com/watch?v=BuOzmyED5qA&w=640&h=360]
The combat that takes place within about the first minute is awesome enough (yes, you are seeing it: there’s amazing collision detection at work in that swordplay!), but wait until about the 5:17 mark. Or skip ahead and just…marvel.
Rock, Paper, Shotgun! notes the connection to Ultima 7, and I can’t help but agree. Sui Generis promises a fully interactive environment in which “nothing is bolted down or fake”…and it seems that Bare Mettle Entertainment is on target to deliver on that promise.
By the way, contra other Kickstarted RPGs of note, Sui Generis uses its own custom-built engine:
this engine looks like it might be the sort of thing licensed by anyone wanting to make an RPG in the near future. Using technological magics, Madoc Evans has created a physical system that allows 3D objects to automatically behave according to their shape – complex objects can be entangled with each other seemingly without clipping, or revealing invisible limits. Then with dynamic lighting, on-the-fly terrain modelling and procedural generation, there’s a combat system of the likes I’ve never seen.
Shall we hope that, when the game is complete, the Bare Mettle team will allow the engine to be licensed?
Holy $h|t… this is the kind of tech Shroud should be bringing to the Ultima legacy….. and at 1/10th the cost!!!
BTW WTF, you should have a more prominent link to your blog on the main codex site (unless I am retarded and missed it).
Yeah, I still need to bring some additional attention to it. Right now, only the most recent post to it will display in the footer at Codex Main.
And I rather agree, by the way, about Sui here…I would love to see Shroud come close to this, if not exceed it.