Star Citizen: $20 Million and Counting
Chris Roberts’ Star Citizen has certainly found the magic formula for crowdfunding success. The project just reached the $20 million threshold, which brings with it a new game feature:
At the $20 million mark, you unlocked the following stretch goal:
- First person combat on select lawless planets. Don’t just battle on space stations and platforms … take the fight to the ground!
What this means is that we’re expanding the FPS mechanic we’ve already created for the ship boarding system to apply to more areas of the game. Join an ongoing battle on a contested world, launch an attack on a pirate base, come to the rescue of distant colonists and fend off Vanduul raiders … the possibilities are endless.
In other words, you’ll get a chance to put the blaster pistol that was added as a backer reward a few million dollars ago to more and better use.
Speaking of backer rewards, Cloud Imperium Games also announced that with the achievement of the $20 million goal, Star Citizen backers will see Starlancer-inspired fish tank decorations added to their hangars.
Additionally, in his letter to the community concerning the $20 million goal, Chris Roberts spoke briefly about future stretch goals for Star Citizen:
In the last stretch goal letter, we asked the community to decide how to handle the funding counter after we reach $21 million. 87% of you voted to keep the counter going. That is one of the most clear cut answers we’ve had from the community. As a result, we will continue to announce stretch goals that reward our early backers and enhance the game in ways we had not originally deemed possible. The first of these goals, for the $22 million mark, is as follows:
- Facial Capture System. We’ve researched a technology that uses a series of cameras to capture real heads and import them into the game. This will let the team more easily create a variety of realistic characters. In addition, the technology is mobile enough to allow us to take it on the road and capture select fans during special events! You can learn more about this technology at Infinite-Realities.
Finally, at the end of that same letter, he inquired as to what people would like to see next in terms of updates to the recent-released hangar module:
The Hangar Module is the first brick that will lead to Star Citizen and we’re going to start expanding outward in a variety of different ways. In the short term, we’re filling out the hangar! That means more equipment, more interactivity and more areas designed to turn it from just a place to keep your spaceship into your personalized home.
We’re asking for what you would like to see next in three areas of the hangar: extra rooms (add more space to the hangar), decorations (add more objects to the existing space) and augmentations (let you customize the existing space). All of these are on the horizon in some form, but we want to base our development schedule around what the community most wants to see.
Oh, and before you go, do check out this nifty trailer that Roberts and company put together for an AMD presser: