Sanctimonia: Grading, Walls, and Roofing
Kevin Fishburne has had another productive week (or so), making further improvements to the wall construction aspect of Sanctimonia’s architectural system:
Tough work tonight on how arch plans are handled between client and server. Both now treat grading, wall, roof and floor design distinctly.
— Eight Virtues (@eightvirtues) August 14, 2013
Arch plan client design and server maintenance improved drastically tonight. I'm looking forward to creating decent block PWO assets.
— Eight Virtues (@eightvirtues) August 16, 2013
Arch plan grading and wall construction under regular server maintenance: http://t.co/KAbuXeSWMu #Sorcerian #mt32
— Eight Virtues (@eightvirtues) August 19, 2013
As well, he has begun working on improvements to the grading and roofing aspects of the system:
Good work on roofing construction tonight. Roofing includes two build stages: the frame and the actual roof. Initial: http://t.co/fV9bAqoNoE
— Eight Virtues (@eightvirtues) August 21, 2013
It has to be said: Sanctimonia is looking pretty slick, and Kevin is making great progress in adding this system to it.
Excellent progress. What is this, Unity, or what language?
Homebrew engine, coded in GAMBAS.
Thanks, and WtF is correct. I wish the language was more portable, but at least one may play the game for free using Linux in a VM, dual-booting or setting up a separate machine. There are two PPAs, one for stable and one for daily, so installing GAMBAS is pretty straightforward. To play you need to extract the binaries (main directory and contents) and run the executable using gb3. So:
1) Boot Linux Distro
2) Install Gambas
3) Download binary
4) Extract binary
5) Run executable in binary’s main directory
6) Test mechanics and get crazy
I’m seeking testers to confirm and improve online efficiency and interoperability. All are welcome. Testing dates are up in the air, so whenever one or more people want to test multiplayer let’s set a date and time and I’ll forward the port and run my server. In-game text chat works, as does movement, looting and combat. The new arch plan stuff hasn’t been tested with other players, but should work fine since it’s based on existing systems (needs testing).