Sanctimonia: Architectural System Developments, New Monthly Report

Kevin Fishburne has been toiling away on the architectural system of his PvE, Ultima-inspired MMORPG, Sanctimonia. The GUI frontend for the game’s architectural (building construction) system saw several refinements at the end of last month:

He also released several images showing how the GUI elements translated out into in-game object placements:

This too saw additional refinement in the days that followed:

Most recently, he has been working on architectural plan reference buttons which embed within the GUI he has put together:

sanctimonia-architecture-gui-invaders

As well, he released another monthly report, offering greater detail on his recent progress on the project. Much of it concerns the implementation of the architectural GUI and its associated persistent world objects (PWOs), but he has also made many changes and improvements “beneath the surface”.