Ex-Interplay Fridays
So, Video Game Sophistry didn’t much care for South Park: The Stick of Truth, it would seem; they lambaste it as un-funny, Cartman especially so.
Trey Parker and Matt Stone also shared some of their thoughts on the game’s genesis, and explained how their initial concepts for it were far, far too massive, requiring Obsidian to urge and push for significant cuts to the plot they drew up. They still want to make use of the cut content, though. They also cited EarthBound as an inspiration.
Josh Sawyer recently held a Q&A session with the RPG Codex, in which he fielded a number of questions about Project Eternity, and revealed several details about the game:
Sawyer revealed that a player’s party can accommodate six standard characters maximum, but some quests and missions may add additional NPCs to the party or have them appear at quest destinations. Player strongholds will also feature “hirelings” that will protect the area but will not leave it. Companions who stay at the stronghold while players go on quests will still receive a small amount of experience towards leveling, and players can customize how high that amount should be.
And over on the Torment: Tides of Numenera forums, inXile Entertainment have informed backers and potential backers that after today, the reward tiers that include either the Player Guide or Corebook for the Numenera setting are being shut down, so that the number of books required for printing can be finalized. A handful of Torment developers also updated their blogs with development-related details, which RPGWatch has neatly summarized.
Also, check out this podcast interview about Wasteland 2 at Through the Aftermath; a lot of game details come up in discussion.