Bethesda Thursdays

Some of this is going to be content that should have gone up last week. But since I was more or less out of commission courtesy of a stomach bug, I didn’t actually do a Bethesda-themed post last Thursday.

MMORPG.com took a bit of a look at The Elder Scrolls Online’s PvP combat, reporting on the positives and negatives thereof. Meanwhile, in advance of what I’m sure will be an epic showing at E3, the game has been previewed by the likes of PC Gamer, GameInformer, Massively, RPS, and many, many other sites.

There’s also a new gameplay video, and the Zenimax Online team also published more answers to fan questions in a pair of “ask us anything” posts.

Game Reactor managed to snag an interview with Matt Firor, the game’s director. And Massively has published a few opinion pieces about the game, on such matters as the ugliness of elves and clicky combat.

The Legendary Edition of Skyrim is now available on Steam, by the way. The guidebook for it is massive, and was evidently quite the challenge to put together.

So with Arkane Studios now working on Prey 2, some have asked whatever became of Human Head’s version, which was shown off to much fanfare a couple E3s ago. Well, just in time for E3, Human Head decided to tell their side of the story…which doesn’t paint Bethesda Softworks in a pretty light.

Speaking of E3…what do you think the odds are that Bethesda will announce Fallout 4 next week?

Destructoid got a brief preview of Wolfenstein: The New Order recently, and have a few screenshots to show off as a result. PC Gamer has some screenshots as well, while Polygon has an interview with the game’s creative director. The E3 trailer for the game was also released in advance of the actual expo, and offers an interesting mix of live action, CGI, and gameplay footage.

The Evil Within‘s fifteen-minute pre-E3 gameplay demo might also be worth checking out, if the survival horror genre is of interest to you.

Finally, there have been two updates to the OpenMW website since last we checked in with them. The first was just a short summary of progress made on skills and code cleanup, while the second announced that the next milestone release has been delayed somewhat due to issues with the Windows build.

1 Response

  1. Sanctimonia says:

    Don’t know the details of the Prey 2 story (I only have so much time), but I haven’t been a fan of Bethesda since their parent company’s Notch suit and their association with Microsoft.

    An early quote the TESO video:

    “So we had to make sure that the game had levels and that we couldn’t just allow you to explore everywhere because that would mean there was, you know, very little progression in the game and we wanted to have progression be something you really felt. Um, but we wanted to have just enough space to where you still felt like you could explore regardless of your level.”

    What I hope that means is that when you go into certain areas you get your ass handed to you (employed in the original Dragon Quest) and that you’re not blocked by an invisible wall/door/portal with some message about your level or what is wise. The latter would be a serious mistake.