Richard Garriott at Critical Path: Coining the Term “Avatar”
In a short interview at Critical Path, Richard Garriott explains how he coined the use of the term “avatar” to mean a digital representation of oneself.
In a short interview at Critical Path, Richard Garriott explains how he coined the use of the term “avatar” to mean a digital representation of oneself.
The team at EA Phenomic have released the second Community Vlog on YouTube. David Erhard, Global Community Manager, and Eduard “Eddie” Roehrich, Lead Producer for Lord of Ultima, were joined by Game Designer Verena...
Jeff Skalski tweeted an image of an updated version of the Ultima Forever cloth map, which shows the spread of the Black Weep.
Andrew Owen has released the title theme for Pax Britannia.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
Fresh off of his playthrough of Ultima 5 for the NES, Pix has decided to take on the Sega Master System port of Ultima 4.
Kevin Fishburne has made a number of refinements to Sanctimonia’s interface and sount effects over the last few days.
The weekly round-up of news pertaining to CD Projekt Red and their various RPG series.
The weekly round-up of news pertaining to Larian Studios and their Divinity series of games.
The latest developer chat for Shroud of the Avatar features a couple of welcome nods to Ultima 7, design elements that I (for one) hope make it into the game.