Shroud of the Avatar: Why A Dual-Scale World?
In the most recent update to the Shroud of the Avatar Kickstarter campaign, Technical Director Chris Spears explains why Portalarium have opted to implement the game with a dual-scale map, with a large overland and specific points of interest that can be visited.
The reasons for the decision have also been posted as text. What’s interesting is how some of these reasons — actually, quite a lot of them — echo what was discussed when the game’s map was first revealed; Lord Eternal Dragon should feel especially vindicated, since the above echoes several of the points he made in that discussion.