Sanctimonia: October Progress Report…and More!
It’s been a while since we checked in on the progress of Santcimonia, Kevin Fishburne’s Ultima-inspired, player-versus-environment indie MMORPG. However, Kevin Fishburne has been hard at work on it, as his October status report reveals. The report goes into much too much detail to completely list here, but some of the highlights include corrected faula collision logic, improved elevation calculation, fauna scaling, attacks against players by fauna, the rudiments of a “Calories” system that measures (in essence) how well-fed fauna are, and new fauna graphics.
Kevin has also taken to Twitter to post periodic updates about his progress on Sanctimonia; here is just what he has managed to accomplish in November:
Tested initial implementation of fauna affinity for players and other fauna. Each stores memories of 20 players and 5 fauna. Love and hate.
— Eight Virtues (@eightvirtues) November 2, 2012
If you just want to chill and watch some sandbox gameplay that’s not ridiculous, watch this: youtu.be/SsNMBXwBfIQ
— Eight Virtues (@eightvirtues) November 2, 2012
Currently implementing fauna movement vector based on all affinity targets, strengths and distances. Gauntlet of friends and foes navigated.
— Eight Virtues (@eightvirtues) November 5, 2012
Fauna affinity works. Need to implement positive mechanics like giving food, providing shelter or leaving be. Now they just run from pain.
— Eight Virtues (@eightvirtues) November 6, 2012
Added detailed fauna “God Mode” to server debug GUI including goal logic target vectors drawn as lines. Fauna AI bugs exposed visually now.
— Eight Virtues (@eightvirtues) November 9, 2012
Server-side fauna debugging: youtu.be/5ZibJgjAfXo, bugs included.
— Eight Virtues (@eightvirtues) November 11, 2012
I mentioned the start of crafting work earlier this month. Instead it will be mostly fauna behavioral bug fixes and some initial crafting.
— Eight Virtues (@eightvirtues) November 13, 2012
Most of the bugs are worked out. Fauna will prevail this month: youtu.be/97yfofi0TMs
— Eight Virtues (@eightvirtues) November 14, 2012
Just spent two hours fixing a nasty bug by moving the line “Calculate_Date” in the Server.Initialize procedure a few lines back. Dammit.
— Eight Virtues (@eightvirtues) November 16, 2012
Fauna affinity vectors now under examination. It’s a bug holocaust as only one major feature remains unimplemented. Hard work is inglorious.
— Eight Virtues (@eightvirtues) November 18, 2012
Oh, and I don’t recall if this was mentioned on the site or not, but the Fishburnes also welcomed a new addition to their family back in August:
Geoffrey Thomas Fishburne was born today at 8:14 am, weighing in at 8 pounds, 14.3 ounces to two very happy parents. twitter.com/eightvirtues/s…
— Eight Virtues (@eightvirtues) August 15, 2012
So, to Kevin and his wife, let’s all extend a note of congratulations! And to Kevin, well…it sounds, as always, like excellent strides are being made in Sanctimonia’s development; keep it up!
Congradulations on the son!
Fishing with yer bare hands, like a bouse!
Congrats and good luck on the project!! I always do love reading and seeing the project move forward!
Thanks Micro and Jc. Geoff’s well and generally pretty happy, smiling and all. He helps me with compulsive programming binges and staying more grounded for sure.
@Micro: Heh, it lets you grab any animal or player equally for now, though they attack you and try to get away. Right now it takes 32 seconds for a grabbed animal’s affinity for its assailant to go from 0 to -32768. I need to quicken that and create a land animal. Just requires a skin texture set and a fauna definition entry. I wrote a poem about it:
“Packs of dogs should give players pause (for the cause?)
In abstinence from and absence of human laws
Examine the jaw, maw, paw, canine incis-aw
And the chewed-up logs of your privy”
But seriously, after I wrap up fauna I’m going to start letting players place stone T-intersections and such to make buildings (will persist into alpha for testing purposes). That’s crafting to me, as well as the smaller stuff like splitting and weaving plant stems into string or rope and fishing properly. Fishing by hand will remain for larger fish with the usual caveats of getting attacked and losing grip.
Thanks for the comments. Good to know I’m not working in silence.