CD Projekt Sundays
Over at the RPG Codex, forum member Hellraiser has posted the following video of an interview with CD Projekt RED’s Mateusz Kanik.
The interview is in Polish (I think), but Hellraiser has helpfully posted a few takeaways from it:
– it’s a continuation of Cyberpunk 2020 completely ignoring Cyberpunk 203X, which wasn’t too popular with the old crowd of players, he asked if this ties into Mike Pondsmith’s plans for the PnP in any way but got no answer (plans as in retconning 203X out of existence and publishing a new rulebook). They’re going to use the 57 year jump to make it have more of a “20 minutes into the future” feel from our current perspective. They want to keep the “retro” feel of the original though.
– sandbox as in nothing limits your access to any areas (outside of a bunch of solos with smartguns eager to fill you full of lead I guess).
– they want to keep the feel of the PnP in aspects like “living on the edge”.
– they’re working on better “class balance” (although they neither confirmed nor denied if the player will pick one of the roles from Cyberpunk 2020), mentioned that one particular issue in a computer game adaptation was that Solos would just roflstomp shit in combat which wasn’t that much of an issue in the PnP. Possibly a sign of focusing on Popamole Akshun. Surprisingly no direct mention of a FNFF implementation, although he did say that compared to other systems, Cyberpunk 2020 taught newcomers to be cautious and try to avoid going in all guns blazing at the first chance they get, as the only result of such a choice was a lot of work for the Trauma Team(tm).
– character customization in appearance and most likely skills, declined to answer whether you will be able to be a tranny female
– no mention of even a tentative release date or if Night City is the only place we’ll see.
Speaking of interviews in Polish, there was also one in which CD Projekt RED’s Adam Kicinski gave away some information about what the studio is up to. The most interesting thing to emerge from it, I think, is the fact that CDPR is also working on an as-yet-unannounced “dark fantasy” title that is “in more advanced stages” than Cyberpunk 2077. We probably won’t see it until at least 2014, though.
Gamasutra, meanwhile, has an English-language interview with CDPR’s Maciej Szczesnik and Marek Ziemak, which focuses on the choice and consequence system in The Witcher 2.