Obsidian Fridays
As you can all well imagine, the only news concerning Obsidian Entertainment this week has to do with Project Eternity, their recently-announced, Kickstarter-funded old-school RPG project. If you haven’t yet pledged even $5 worth of support for it, I should probably ask you why you hate RPGs so much.
And predictably, several of the top people at Obsidian have been giving interview after interview. Here’s a summary of the ones I was able to take note of (and I’m sure I’ve missed some):
- Feargus Urquhart spoke with Pure Sophistry about Project Eternity, BioWare, and a bunch of other topics.
- Feargus also sat down for a chat with GameBanshee.
- Shacknews also managed to take up some of Feargus’ time, and the Obsidian CEO mentioned to them that they’re aiming for an M-rated game.
- Eurogamer caught up with Tim Cain, who spoke about several different Project Eternity details. He also mentioned that Obsidian are in fact aiming for an early 2014 release.
- Finally, Time Magazine interviewed Chris Avellone, who was…quite up-front and frank with his opinions about pitching RPG concepts to publishers.
- And while not an interview per se, Josh Sawyer has been answering a few questions via Formspring, which are worth including on this list.
Chris Avellone has also been fielding questions via Twitter, and gave this one rather unfortunate answer to a curious fan:
@ibrzu No, we will not. We like the Onyx engine, but it’ll likely be too expensive considering the middleware attachments.
— Chris Avellone (@ChrisAvellone) September 17, 2012
Which is a pity, because I for one was rooting for the Onyx engine to be the engine used for Eternity. It’s a great engine for an open-world RPG. Obsidian announced today, however, that they will instead be using the Unity 3D engine. Which is itself an interesting choice, since that is the engine that inXile Entertainment are using to craft Wasteland 2. Obsidian were already lending some development firepower to the team at inXile, and it’s only reasonable to expect that the collaboration between the two studios will now extend to engine technology as well.
Obsidian have of course been doling out details about the game in tiny little increments, to the great delight of the gaming and technology press…and to the delight of gamers as well. Currently, the project has received $1,818,309 in backing, and has well over twenty days remaining in its funding drive. Could it raise $10 million? I’d call it doubtful…but I expect it will exceed what Wasteland 2 and Double Fine Adventure were able to pull in.
But that should surprise no one. This is, after all, Obsidian Entertainment; many of their fans have been speculating for a while that the company might attempt a Kickstarter-funded project, and some have been rather vocal with their encouragement thereof. There was never really any serious doubt that Obsidian would fail to do well in a Kickstarter campaign, either, and it turns out that some publishers even approached Obsidian about capitalizing on this Kickstarter craze that all the youth seem to be all upons these days. Fortunately, Obsidian told them to take their bad deal elsewhere.
Oh, and Project Eternity will definitely be released on GOG, just so you know.