Flight of the Maxima: Version 0.4.0 Released
I completely forgot to include DOUG the Eagle Dragon’s Flight of the Maxima, which he and a small team are building using his custom-built, Ultima 6-like IRE engine, when I was setting up the Inspired Works subdomain.
For those unfamiliar with Flight of the Maxima, DOUG offers a brief primer in his announcement of the version 0.4.0 release:
…The Flight of the Maxima, is a role playing game where a scientist in the future gets accidentally transported to a place that seems very behind the times, it’s a medieval world but something isn’t quite right. The game features massive open worlds, huge amounts of characters to interact with, and a lot of both mini tasks and major quests as you travel across the land to figure out where you are, what’s going on and possibly even find a way home. Or you can just accept things as they are and just mess around attacking priests and the like, your choice.
At present, the main quest of the game is not fully implemented (though it should be with the version 0.5 release). However, many parts of the game are playable, several quests have been implemented, and much of the world is open for exploration.
The game is currently available for Windows and Linux, and has not been built or tested for OS X. In fact, the Flight of the Maxima team are looking for someone to help them maintain regular builds of the game for Apple’s operating system. A word of caution, however: the game currently relies on Allegro to run on SDL, which could cause problems when building it for OS X. The version 0.4.1 release, whenever it happens, should remove this issue.
Anyhow, you can download Flight of the Maxima from either Sofox Central (where the project website is hosted) or its project entry here at the Ultima Codex.
The game looks good – hopefully it gets finished!