Random Wednesdays
The chief financial officer for 38 Studios, Richard Wester, testified during a hearing in a Deleware courthouse (presumably relating to the bankruptcy of the company) that Kingdoms of Amalur: Reckoning failed to meet the sales expectations of the company.
Wester said 38 Studios received no cash from sales of its first game, “Kingdoms of Amalur: Reckoning,” which was released in February, because the company had to repay $28.7 million advanced by distributor Electronic Arts to fund the game’s development. 38 Studios gets 30% of “Reckoning” royalties and EA gets the remaining 70% under the terms of their deal.
Wester estimated “Reckoning” has sold 1.3 million copies so far, which he said failed to meet 38 Studios’ internal projections even though it beat Electronic Arts’ more conservative forecast. Each copy sold for an average of about $50, and the company spent $30 million developing the game over 30 months, Thomas said.
“Thomas”, by the way, is former 38 Studios president and chief operating officer William Thomas.
For their part, Electronic Arts came out and admitted that Reckoning was, in their eyes, terrific. They also expressed desire to see a sequel to the game made some day, despite having initially passed on the opportunity to see a sequel made.
Over on the Legend of Grimrock blog, there’s a pair of neat articles up, one of which explains the creation of the game’s intro sequence, and the other which explains the creation of the game’s ambient music. Additionally, JustAdventure reviewed the game, scoring it “a solid B”.
On the Torchlight front, it would appear that a Chinese developer was caught red-handed including art assets from the first Torchlight game in an iOS-targeted MMORPG. Runic developer Travis Baldree also brought back his “Not a Blog” forum posts, something he first did during the development of Mythos. And Runic’s Max Schaefer was interviewed by the Critical Bit.
Oh, and for what it’s worth: Warren Spector’s next game, Epic Mickey 2, is coming to PC and Mac in November of this year.
Well, seeing as 38 Studios’ assets are going to be sold off to repay its debts, if EA likes Amalur so much it can put its money where its mouth is and buy the IP for Bioware to use…