Obsidian Fridays
Okay, so obviously this week has kind of been consumed with one particularly large piece of Obsidian-related news in particular, but…before we get to that, let’s briefly look at other things the studio and its people have been up to. There isn’t much of that; I promise we’ll be on about the other thing soon.
On the Wasteland 2 front, which Obsidian is lending some development talent to, Brian Fargo sat down with Game Informer to chat about the game and its Kickstarter campaign. Interview machine Chris Avellone, meanwhile, did some Q&A with Gather Your Party about a handful of different topics. And GameBanshee published some concept art from Fallout 3…the Van Buren iteration.
So, on to the big news. Which, of course, is this:
That’s right: South Park: The Stick of Truth got a whole lot of press and publicity at E3, from a rollicking good introduction by Trey Parker and Matt Stone to preview after preview. And, as I noted in my Examiner column:
…built atop Obsidian’s excellent Onyx game engine (which powered Dungeon Siege 3)…[the game] frankly has both the style and action of a South Park episode absolutely nailed.
And I stand by that assessment; the re-creation of the South Park look and feel is spot-on…right down to its raw and often hilarious inappropriateness. Seriously…you likely caught a glimpse of Mr. Slave in the trailer there, and he does play a…role…in at least one combat sequence in the game. Which, just…well, it’s South Park. If you’ve seen the show, no explanation is needed. Actually, even if you haven’t seen the show, no explanation is needed.
THQ have launched an official — if presently sparse — website for the game, by the way. Not surprisingly, it’s age-gated.
Of course, not all is roses here; the game has evidently cost quite a bit to produce, and apparently needs to sell a cool 2 million copies to break even. And while I do actually think it might just manage that lofty goal, I’m now officially worried about Obsidian’s future in the event that the game should sell…rather less hotly.
I think it will be fine. It’s a lot more mainstream (as in, random college guys will buy it for a laugh) than a classic RPG. Of course, it also would be of interest more to those who pirate all their games. I guess we’ll see.
That 2 million figure from THQ is somewhat suspicious. I’d take it with a grain of salt.
I hope you’re right, less because I care about South Park (I don’t, really) and more because I rather like Obsidian.
They’ll be fine as long as the game isn’t a complete disaster. THQ’s economic wellbeing has little to do with Obsidian’s ability to secure future contracts.
Assuming the 2 millions sales is true… (and as Infinitron pointed out, there’s something fishy about this) I wouldn’t worry too much. This is South Park we’re talking about, and it’s coming to both PC and Consoles. South Park is a pretty huge IP though, so I could see it selling well.
Hell, even crappy games from mainstream IP tends to sell well, so hopefully that’ll work out.