Concerning Legend of Grimrock (Slight Update!)
I’ve been pinged about Almost Human’s Legend of Grimrock a few times, and for good reason. The game — a fantasy dungeon-crawling RPG — is heavily inspired by Ultima Underworld, among other titles. And its premise is, to say the least, very interesting:
A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations of days long past. If they ever wish to see daylight again and reclaim their freedom, the ragtag group of prisoners must form a team and descend through the mountain, level by level.
The game brings back an oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration, and the wits and perception of the player are more important tools than even the sharpest of swords would be.
And here is the trailer Almost Human put out for it:
You can pre-order the game at GOG.com, for the really quite reasonable price of $11.99 (which, I gather, is 20% less than what the post-release purchase price will be). So if you’re looking for a bit of a modern take on that Ultima Underworld flavour, consider dropping some coin for this one. I know I’ll be watching it rather closely, to see how it measures up against the various classics its developers cite as inspirations.
The First Age of Update: And if you’re the sort who reads such things, GameBanshee has collected excerpts from a few early reviews of the game.
What I like is they were inspired by Dungeon Master, Eye of the Beholder, and Ultima Underworld, and they aren’t ashamed to admit it. I loved all three of those series, especially EOB and UU.
What’s really impressive is that they are a four-man team – The Almost Human Team @ Grimrock and most of them seem to have come from the Amiga days.
Amiga seemed to get more love in Europe than it did here in the US.
The Amiga was pretty big here in Canada. Of course Commodore was founded here and their earlier machines (the PET, Vic-20, and especially the C-64) were very successful. Commodore was also a major player in Germany (they had a design and manufacturing plant there I believe).
The PC was a terrible games platform until the 90s, when they had VGA/S-VGA and Adlib/Soundblaster cards.
I still have my original Amiga 1000. It was a fantastic machine, way ahead of its time…
I did like seeing those games on Amiga, but I didn’t have much of a choice – I only had a PC at the time. EOB3 and I think Underworld 2 never made their way onto Amiga, which was a shame.
I’ve been tempted a few times to pick up an Amiga on eBay or at garage sales, and find the Amiga versions of some of those games, and some of the other Ultima games as well.
I would love to see a true Underworld modern remake.
If you are interested in the Amiga but don’t want to get the actual hardware there is excellent emulation software available. I would recommend Amiga Forever (amigaforever.com) as a way to get now only the emulator but also LEGALLY all the ROMs and OS files you need. I wish everyone did that with these old systems…
Regarding Legend Of Grimrock, I pre-ordered the game. It reminds me all the time spent crawling the dungeons in Eye Of The Beholder, Dungeon Master and all the CRPG of the first mid-90’s. Like Sergorn, I don’t find much of Ultima Underworld in it but I don’t mind as I’m sure I’ll enjoy this game !
I live in Belgium (Europe) and the Amiga was THE game computer between 1987 and 1992. Commodore sold a lot of Commodore 64 in the beginning of the 80’s to young players. They naturally moved to the Amiga when it came out. Commodore was very strong in Western Europe countries.
As far as I know, Ultima Underworld was never ported to the Amiga. I had to buy a new 386DX40 PC when it came out because it wouldn’t even run on my old 286 PC.
@Deckard : Although “Amiga Forever” does a great job at emulating the Amiga, I prefer playing on real hardware. (sound is more accurate, picture quality of the games looks more vintage, …) Of course, it’s not free because you have to buy the hardware. If you want some advices about it, don’t hesitate to ask.
I’m not quite sure there is much of Ultima Underworld in this… I mean it’s obviously a better looking Dungeon Master clone more than anything else.
My thoughts exactly. Credit where credit is due.
My brother just showed me this today (after I mentioned I am making a commercial game that is kinda like Ultima Underworld). It definately looks interesting.
I’m just not sure why they went with grid movement… the game is obviously 3D and could use full movement. Interesting choice…