Bethesda Thursdays
Ever wonder what a Skyrim helmet might look like in real life? Yeah…me neither.
The big news of a few weeks ago was the release of Kinect support for the Xbox version of Skyrim, which arrived the week of April 2. Screaming “Fus Ro Dah” at your television is now, evidently, a thing you can do. And if I’m lucky, Zenimax won’t send their lawyers after me for typing out the dragon shout that has become the most common Skyrim-related meme. Then again, I’m not distributing Skyrim posters or anything of that sort, so it’s probable I’ll escape legal trouble.
I kid, I kid…mostly.
Bethesda’s marketing team won the Game Marketing Team of the Year award at the 2012 Game Marketing Awards, which are apparently a real thing. It’s a deserved win, to be sure; Skyrim‘s marketing was excellent, and the game sold like…it was just damn impressive, let’s say. (I don’t think I have a sufficient hyperbole.) And said marketing team is showing no signs of slowing down; they continue to tease us and taunt us, keeping interest in Skyrim running high as we all wonder what is going to be added to it next. Which reminds me: we’re supposed to hear some cool news about the game this month (DLC, perhaps?), as well as hear more about a possible The Elder Scrolls MMORPG at some point in May.
Skyrim modders, meanwhile, have been having a field day crafting all sorts of custom content for the game, taking full advantage of the Steam-driven distribution method for mods. Bethesda, meanwhile, have been releasing patches for the game on a fairly consistent basis; the game is now at version 1.5.26, apparently. The gaming media, meanwhile, has focused on producing equipment guides for the game, and a walkthrough has surfaced as well. Forbes, who continue to baffle me for having such an excellent gaming-focused team, recently took a look at Skyrim’s storytelling style, contrasting it with that of Dark Souls, while Kotaku published an editorial arguing that BioWare should not look to Skyrim for Dragon Age 3 inspiration. Which, to be fair, takes Ray Muzyka’s idle comments about the two games a degree or two too far.
Oh, and in case you missed it, here is the transcript of the speech that Bethesda’s Joel Burgess gave at GDC, which looks at the creative process employed in crafting Skyrim.
Go Bethesda. If I could disembowel myself and stay alive long enough to burn my entrails on their altar I’d be there, oh yeah. Or maybe I’m bitter because my own innate marketing capabilities are permanently dormant. In any case, I might have to check out Forbes if they really do have decent gaming insights.