Daily Archive: April 26, 2012
Back to Roots: Moving to XML
Fearyourself has announced that he is transitioning all of the configuration files for his Ultima-inspired game engine to an XML format.
Concerning Neverwinter
On one hand, it sounds like any other MMORPG, albeit with a toolkit allowing modest amounts of player-generated content to be incorporated into the larger game. On the other hand…is this something?